Biped Walkcycle

Here is a little walk cycle i did for my biped robot for an upcoming animation i am doing.

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Art 415 Thesis Statement

Animation is used to tell a story, but lacking the mechanics of animation can hinder the story. Rigging is one of the mechanics of animation that applies a skeleton to geometry which allows it to be manipulated. Even though a story in an animation can be the main focus, without knowing or improving the mechanics of animation can stop the concept of story creation. By creating a full body biped rig that has been implemented into a character, this will give knowledge on how to animate a biped rig in an animation, which will enable a continuation of a working story.

What is Next

I should now be starting my animation, since i have learned some of skill sets needed for me to start, I will first be working on my hoving robot and model objects needed for my introduction scene.

Point A to B walk cycle playblast, this will likely be used in my final animation with my bipedal robot.

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The image above is the start of my introduction storyboard for my story, the scene starts with my hoving robot.